30 maart 2007

recurrence plots

Somewhere in the field of clinical neuropsychophysiologie there exists a strange attractor. One always comes back to it. With this tutorial and tool sets one can now visualise and quantitatively measure this attractor. Strange ? no, just fascinating stuff. Delve into the strange world of recurrence plots. At Your harts delight.
Get Your free tutorial here.

28 maart 2007

Cognitive Neurodynamics

A new journal in the biomedical sciences, Cognitive Neurodynamics, will be launched by Springer in 2007. With this new addition to the publishing program, Springer will provide a journal that bridges the gap between theoretical and applied neurosciences without preference for pure conceptual, mathematical or computational models. Cognition in its essence is dynamic and multilayered, and the pursuit of new clues inevitably leads from one layer to the next, both reductionist and holistic. Cognitive Neurodynamics will promote the integration of cognitive science and neurodynamics as a whole and provide a forum for scientists and engineers working in this area. The new quarterly journal will publish the latest research, exchange of ideas and problem-based discussions, focusing on the overlapping fields of cognitive science and nonlinear dynamics. It will also cover other related areas in neuroscience, mathematics, physics, computer science, informatics, and intelligent robotics. The peer-reviewed journal will be international and interdisciplinary in scope. Professor Rubin Wang of the East China University of Science and Technology in Shanghai has been appointed Editor-in-Chief, with Professor Fanji Gu of Fudan University in Shanghai as Managing Editor.

Polikar Wavelet Tutorial

Polikar rules the waves. Learn how to swim here.

Source signal analysis

Some intesting publications here !
Welcome to Source Signal Imaging, developers of EMSE Suite. EMSE Suite is a Windows-based software toolkit for 4D multimodal functional brain imaging, including analysis, source estimation, image processing, and visualization. MEG/EEG and MRI/fMRI datasets from many vendors and standard formats may be combined to obtain results not available from independent analyses of the separate modalities. First introduced in 1996, and now used by clinicians and researchers worldwide, EMSE Suite has a modular architecture, rich feature set and relatively low cost. Click on the menu to the left to find information about our products, news of upcoming events, links to other sites of interest, as well as access to original publications.

11 maart 2007

BRAINPLAY

Advances in cognitive neuroscience and brain imaging technologies provide us with the increasing ability to interface directly with activity in the brain. Researchers have begun to use these technologies to build brain-computer interfaces. In these interfaces, humans intentionally manipulate their brain activity in order to directly control a computer or physical prostheses. The ability to communicate and control devices with thought alone has especially high impact for individuals with reduced capabilities for muscular response. In fact, applications for patients with severe motor disabilities have been the driving force of most brain-computer interface research. Although removing the need for motor movements in computer interfaces is challenging and rewarding, we believe that the full potential of brain sensing technologies as an input mechanism lies in the extremely rich information it could provide about the state of the user. Having access to this state information is valuable to human-computer interaction (HCI) researchers and opens up at least three distinct areas of research: direct control by thought, that is, inducing thoughts to manipulate brain activity that can be mapped onto game interaction commands(e.g., move cursor, click buttons, control devices); determining the cognitive tasks in which the user is involved in order to evaluate (game) interfaces or game environments; using cognitive or affective state of the user to dynamically adapt the interface to the user (e.g., detect frustration or engagement and provide tailored feedback). Currently there is a development from traditional videogames using keyboard, mouse or joystick to games that use all kinds of sensors and algorithms that know about speech characteristics, about facial expressions, gestures, location and identity of the gamer and even physiological processes that can be used to adapt or control the game. The next step in game development is input obtained from the measurement of brain activity. User-controlled brain activity has been used in games that involve moving a cursor on the screen or guiding the movements of an avatar in a virtual environment by imagining these movements. Relaxation games have been designed and also games that adapt to the affective state of the user. BCI game research requires the integration of theoretical research on multimodal interaction, intention detection, affective state and visual attention monitoring, and on-line motion control, but it also requires the design of several prototypes of games. These may be games for amusement, but also (serious) games for educational, training and simulation purposes.

04 maart 2007

Small is beautifull

Nice things come in small packages. Sometimes even nanopackages. Get your guide to Eric Drexlers nanogalaxy here. Read what Ray Kurtzweil thinks about it.
"Some seminal works stand out like beacons in the history of science. Newton's "Philosophiae Naturalis Principia Mathematica" and Watson and Crick's "A Structure for Deoxyribose Nucleic Acid" come quickly to mind. In recent decades we can add Eric Drexler's "Engines of Creation," which established the revolutionary new field of nanotechnology. In the twenty years since this seminal work was published, its premises and analyses have been confirmed and we are starting to apply precise molecular assembly to a wide variety of early applications from blood cell sized devices that can target cancer cells to a new generation of efficient solar panels. We can now see clearly the roadmap over the next couple of decades to the full realization of Drexler's concept of the inexpensive assembly of macro objects constructed at the nanoscale controlled by massively parallel information processes, the fulfillment of which will enable us to solve problems -- energy, environmental degradation, poverty, and disease to name a few -- that have plagued humankind for eons." -- Ray Kurzweil, inventor, and author of The Singularity is Near, When Humans Transcend Biology Originally published in 1986, K. Eric Drexler's Engines of Creation laid the theoretical foundation for the modern field of nanotechnology and articulated the amazing possibilities and dangers associated with engineering at the molecular scale. Unique for both its style and substance, the book is today recognized as the seminal work in nanotechnology and has earned Drexler the title of "Father of Nanotechnology." Engines of Creation 2.0: The Coming Era of Nanotechnology -- Updated and Expanded, is an ebook-only version available for free to readers exclusively through WOWIO. In addition to an updated "look and feel" for the ebook, Engines of Creation 2.0 has been expanded to include the first known lecture on nanotechnology by physicist Richard Feynman, the landmark open letter debate between Dr. Drexler and the late nanotech pioneer and Nobel laureate Dr. Richard Smalley, analysis of the debate by Ray Kurzweil, and a number of new additions by Dr. Drexler, including his advice to aspiring nanotechnologists.

Small is beautifull

Nice things come in small packages. Sometimes even nanopackages. Get your guide to Eric Drexlers nanogalaxy here. Read what Ray Kurtzweil thinks about it.
"Some seminal works stand out like beacons in the history of science. Newton's "Philosophiae Naturalis Principia Mathematica" and Watson and Crick's "A Structure for Deoxyribose Nucleic Acid" come quickly to mind. In recent decades we can add Eric Drexler's "Engines of Creation," which established the revolutionary new field of nanotechnology. In the twenty years since this seminal work was published, its premises and analyses have been confirmed and we are starting to apply precise molecular assembly to a wide variety of early applications from blood cell sized devices that can target cancer cells to a new generation of efficient solar panels. We can now see clearly the roadmap over the next couple of decades to the full realization of Drexler's concept of the inexpensive assembly of macro objects constructed at the nanoscale controlled by massively parallel information processes, the fulfillment of which will enable us to solve problems -- energy, environmental degradation, poverty, and disease to name a few -- that have plagued humankind for eons." -- Ray Kurzweil, inventor, and author of The Singularity is Near, When Humans Transcend Biology Originally published in 1986, K. Eric Drexler's Engines of Creation laid the theoretical foundation for the modern field of nanotechnology and articulated the amazing possibilities and dangers associated with engineering at the molecular scale. Unique for both its style and substance, the book is today recognized as the seminal work in nanotechnology and has earned Drexler the title of "Father of Nanotechnology." Engines of Creation 2.0: The Coming Era of Nanotechnology -- Updated and Expanded, is an ebook-only version available for free to readers exclusively through WOWIO. In addition to an updated "look and feel" for the ebook, Engines of Creation 2.0 has been expanded to include the first known lecture on nanotechnology by physicist Richard Feynman, the landmark open letter debate between Dr. Drexler and the late nanotech pioneer and Nobel laureate Dr. Richard Smalley, analysis of the debate by Ray Kurzweil, and a number of new additions by Dr. Drexler, including his advice to aspiring nanotechnologists.

fMRI site UZ Gent

A presentation of the Ghent fMRI site. In dutch. Nice explanation for patients what is goung on and what it is all about on this link. Some links however seem to be broken.

01 maart 2007

Build Yourself a Brain: The manual

I have not read this one yet but it sounds like important stuff.
Check it out (order from bottom of this page).
Denis Mareschal obtained his first degree from King's College Cambridge in Natural Science with a specialisation in physics and theoretical physics. He then went on to obtain a Masters in psychology from McGill University with a thesis on the computational modelling of cognitive development.Finally, he obtained a DPhil in Psychology from the University of Oxford for a thesis combining neural network modelling and the experimental testing of infant-object interactions. He took up an initial lecturing position at the University of Exeter (UK) in 1995 and moved to Birkbeck University ofLondon in 1998 where he has been ever since. He was made professor in 2006. Sylvain Sirois' research is mainly concerned with the mechanisms of learning and development, which he studies through a combination of neurally-inspired neural network models, robotics, and empirical studies with babies,children, adults, and the elderly. Michael Spratling received a BEng. degree in Engineering Science from Loughborough University, and MSc and Ph.D. degrees in Artificial Intelligence and Neural Computation from the University of Edinburgh. He has held several research positions, both in psychologyand in engineering, including a postdoctoral research fellowship in the Centre for Brain and Cognitive Development at Birkbeck College, University of London. He was appointed as a lecturer in the Division of Engineering at King's College London in 2004. Michael Thomas completed his D.Phil. inExperimental Psychology at University of Oxford in 1997. His principal research interests are in cognitive and language development, with a focus on developmental disorders. For more detail, see http://www.psyc.bbk.ac.uk/research/DNL/ Gert Westermann received his Diplom in Computer Science from theUniversity of Braunschweig in Germany (he also spent a year at the University of Texas at Austin) and went on to do a PhD in Cognitive Science at the University of Edinburgh. Following this he worked as a researcher at the Sony Computer Science Laboratory in Paris and subsequently took up a ResearchFellowship at Birkbeck College in London. He is now a Senior Lecturer in Psychology at Oxford Brookes University. During 2005-2006 he is on sabbatical in the Department of Experimental Psychology at the University of Oxford.

Is there something on Your Mind euh.. head ?

Brains can do wonderfull things to people. Especially inventors can be carried away en make a total fool of themselves. Some think this "invention" comes real close. Some guy's idea of Brain Computer Interface ? Now at least You know where to stick it.
This site features other "cool" stuff.
What the inventor has to say. Try to retain from ROFL...
This has to be the most hair brained product idea I’ve ever seen. The Multimedia Remote Control Wrangler looks a bit like underwear but it is worn on your head and you attach your TV remote and other remotes to it using Velcro. Yes, you did read that correctly, your HEAD! Just take a look at the photo: Currently, only two styles are available for this unorthodox headgear but others are sure to follow. For the sports enthusiast, there is the red white and blue “Retro Sportsman” model, which has proven to be very popular in the Asian market. The demure “Antique Olive ” caters to the conservative crowd who may prefer a more discreet and formal appearance. [I think the only thing this will be useful for is in a Saturday Night Live skit or a MAD magazine parody. Have you ever seen a product this loony? Would you buy one? Better yet, if you received one for free or as a gift would you actually use it, besides as a joke?